Despite being a nice idea there’s at least 2 levels of complexity on top of the core idea that simply aren’t necessary – the game itself could have been a great puzzler had it relied on a simpler mechanic and just concentrated on the two colours, but adding in what amounts to mathematics means that Circles comes across as simply too much work for too little reward. The game then further complicates things by giving the player two win situations: either get rid of all the yellow circles, or capture what it calls the ‘golden zero’, with the player being awarded a gold medal if they do so, a silver is they have less than the required number of blue circles.įurthermore, if a group doesn’t contain any blue circles, it can’t be rotated. If this sounds a little complex, wait until the game introduces numbers inside the groups, and those ‘power ups’ can be negative or positive, too. Written on each circle is a number, and the group of circles with the higher value wins out, eliminating the other. Faced with a grid of blue and yellow circles, the player must rotate blocks of four circles with the triggers with the result of the rotation depending on the value of the circles within. 6/10 Ĭircles, as you find out all too quickly, is far too complicated for its own good – a nice premise ruined by a lack of clarity. There’s no multiplayer, sadly, but for a fun diversion there’s enough to keep you busy. Everything moves at a decent pace, the graphics are occasionally rather smashing and the karts themselves handle nicely. Sure, the tracks aren’t going to bother Nintendo and there’s some weak, non-descript weaponry on offer, but for the price you’re getting five courses (with a variation on each) and a far bit of challenge. Seriously, had Sony been on the ball they’d have gotten rid of the Kratos look-a-like and shoved Kratos himself in here instead, because everything else – the other riders, the level backgrounds and the big bosses floating around certain parts of the maps – are pretty much carbon copies of the best God Of War has to offer. Heracles Chariot Racing is essentially a God Of War themed Mario Kart. So, great value for money, slickly presented and tough as old boots. The game keeps a track of your quickest times for each crossword, too, which seems a little dumb until you really that each time you ask for a hint it adds an incremental bit of time to your record – a nice touch and reminiscent of Picross on the DS. I didn’t really know what to expect from Telegraph Crosswords but fancied something a little more cerebral and wasn’t disappointed. There’s some work been put into the design of the game, too – the interface is nice and slick (certainly looks like something you’d pay £20 for anyway) and the controls work as expected, with the game flicking from row to column as you move along the clues and once selected, the on-screen keyboard is responsive and intuitive. They’re hard, for sure, but if you only manage to get through one or two a day you’ll be busy for weeks, so this Mini offers fantastic value for money. Telegraph Crosswords gives you a massive stack of some of the classics (it’s not clear when they were taken from, though) and arranges them into groups of two sizes. 8/10 Ĭrosswords are a staple of most daily newspapers, and the Telegraph ones are up there with the nation’s trickiest puzzles. If this sounds like your sort of game – fast paced but always logical – Stand O’Food should be right up your street. It’s a lovely little game, appeals to the organised side of us and looks smashing. Added to this are various other power-up mechanics, such as ketchup, a radio to keep customers happy longer and boxes that allow you to give the customer their food without having everything in the right order. Of course, you can’t always get the food in the correct order so you’ll need to juggle things about – pushing a burger onto a temporary hot plate, for example, or shoving some lettuce back onto the conveyor belt whilst you pick up the burger bun. As each customer arrives they’ll shout (by way of a speech bubble) what food they want and it’s your job to run up and down the aisle picking out the ingredients in the right order. There’s no plot as such, but you are supposed to be going around various fast food outlets and manning the increasingly busy front of house. Don’t worry about the tutorial, which for some reason piles everything at you like an avalanche, just play through it and the game opens up. Essentially a restaurant management game, Stand O’Food finds its own ground by virtue of a superbly flexible control system (you can work much faster than your character does and ‘stack’ your inputs), some neat ideas and some gorgeous sprites.
0 Comments
Leave a Reply. |